Phoenix Fire Games
Dice provided in collaboration with Phoenix Fire Games. Check them out on Fairview and Meridian
Characters (oldest to newest)
Danny Gearcrafter III
I pulled most of my information from various websites and slammed it together:
There were also some very helpful videos playing at the booth:
Setting Up The Game
Responsible for interacting with the world through a “Player Character” (PC). They are decision makers and ask, “What would my character do?” as well as, “What would make a fun and engaging story for everyone at the table?” Responsible for keeping track of PCs stats and capabilities.
- Character Sheets
- Grid Paper, Pencils
Optional But Fun
- More Dice
- Rolling Tray to save the table
- Dice Tower
- DM Shield for secret rolls
- Minis, Landscaping, Dwarven Forge
- Erasable Mat for maps
- A few more dice
Dog Dungeon Master
Sometimes called a GM or Game Master. Manages the game and the environment. Decides what puzzles to present and how creative solutions should be adjudicated. Manages the Non Player Characters (NPCs). Works with the players to make the game fun.
Some might say they’re not required. You might agree with them, but then you’d both be wrong.
- I would like to rage
- I cast fireball
- Roll for initiative
- You can certainly try
- Doubting is a free action
- Why did the DM just roll?
- Insight Check!
- I brought snacks
- I WIN AT DND
- Level One Human with no class
- Sleep. Eat. Game. Repeat.
- Be true to thine elf
- Dagger, Dagger, Dagger
- Beware the smiling DM
- What's your passive perception?
- Of course it'll work!
- I have salted dice
- Bad rolls make great stories
- Choose your weapon
- Side quests!
- Adventure is calling
- The DM demands penance
- Dicey rolls
- The table laughed
- In the eye of the beholder
- Is that a 20?
- Chaotic Stabby
- Lawful Punny
- That's how we roll!
- The dining hall shakes, dust falling from the ceiling. An explosion at the gates.
- A farmer falls through to the tavern doors crying out in pain, "The goblins!" he cries.
- The dragon uncoils itself from the hordes of gold and treasure. "I've been waiting for you," it says.
- \"Why I've not seen one of these in years," the old wizard says. "Grants three wishes."
- The cult leader spots you hiding in the cavern. "Quick! Get them before they can interrupt the ritual!"
- A massive blue turtle comes to shore just in front of your beach camp. "Hero," it says, "You're needed."
- You have finally reached the center of the forest. A beautiful dryad sits in a clearing. "You have earned an answer to your question."
- The hag points a gnarled finger at you, "The bargain is struck!" But you don't remember anything before this.
- The oracle says, "I see great danger. If the sword cannot be found and destroyed, we all face a violent end."
- You pick up the sword and hear in your mind, "Oh, you'll do nicely. Are we going to fight evil today?"
- The sky quickly turns black over the city. Smoke billowing from the factories. You're too late, the clockworks have arrived early.
- As you reach for the treasure chest, you notice a small eye pop out from the wood. "Stop! It's a mimic!" you hear before your hand sticks to the surface.
- The bear erupts out of its den and charges you.
- \"Come, play a game of chance," the creature says as it loomes over you, the strings of fate wrapping around its body.
- Your weapon breaks against the hardened armor of the monster. It rears back and trills in triumph.
- The cave is lit with the bright light of the glowing dagger embedded deep in the stone. "Okay, how do we disarm the magical traps," your companion says.
Quick little jaunt with some friends and a DM who wants to teach them the ropes.Read More
Order of the Stick
This is a fun, tongue-in-cheek story that breaks the fourth wall occasionally, speaks about the games rules as an excuse for behavior. Honestly, if you allow yourself to get sucked into the story, you might find you get a little choked up at times. Other times you’re just laughing at the Monster in the Darkness. As of right now, there are 1,281 pages for you to catch up on.Read More
the story takes you back and forth from the players at the table, and the characters in the game. As there are two stories going, you start to learn about character preferences, and why the different players act the way they do in game. This comic has four seasons and a prequel, each based around it’s own adventure, and one of which is about creating a custom setting, which is really cool.Read More
From the author:
This series is a professional and emotional time capsule that I will cherish forever. Sam and Brett are me. Ask my loved ones, and they will tell you that over the years, my personality traits, loves, humor, fears, depression, and a reckless need to protect the people I love bled through with every piece of dialogue, decision, and awkward facial expression. I love this cast. I will always love this cast. They are a woven tapestry people I have met over many, many years. From little quirks, to visual references, to expressions and personal history. They are threads of so many colors and patterns, and I love them.
Safe for All Audiences
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